The post by Mills stressed the importance of user trust, noting “while tokenized assets are meant to build more enriched, immersive experiences, as an added user protection, developers may not promote or glamorize any potential earning from playing or trading activities.” This maintains Google Plays’ Real-Money Gambling, Games, and Contests policy. In effect, this means apps that haven’t met gambling eligibility requirements can’t promote buying an in-game item like a “loot box” for a chance to win NFTs.
Related posts
-
Worldcoin Hires Former Google, X and Apple Execs to Beef Up Privacy, Security
Adrian Ludwig, who served as director of Android security at Google and chief information officer at... -
Firm Behind Pudgy Penguin NFTs Acquires Frame to Build Abstractchain for Consumer Crypto
Igloo Inc., the team behind the Pudgy Penguins non-fungible... -
Banking Giant Santander to Offer Cryptocurrency Trading Services in Brazil
Santander, the multinational banking giant, has recently announced that it will start offering cryptocurrency trading services...